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Patch notes

v1.0.2

Ranger Quest 1.0.2 added a 1x, 1.5x and 2x timescale, and raised experience from high-tier enemies so ads were less of a path through the game.

· Morné Erasmus · Updated 16 October 2026

Ranger Quest · Press kit

mobilepatch

Cover art of a mysterious ranger on a purple and blue gradient.

Version 1.0.2 of Ranger Quest is the patch that followed launch. The numbers below are the ones from that update.

Timescale

Tap the hourglass next to the in-game timer to cycle the speed between 1x, 1.5x, and 2x.

Experience

  • Experience from high-tier enemies (Sappers, Hobgoblins, and Night Orcs) went up by a lot.
  • Experience for watching an ad moved up in line with that.
  • With the timescale control, playing the game was meant to earn more experience per hour, so ads were less of a way to progress. I kept an eye on playtime against ad experience after the patch.

The game can be played without a forced ad. The privacy notes are on the Ranger Quest privacy page.

Zardin

  • Health cost and cost scaling rebalanced for a kinder early game.
  • Damage cost scaling rebalanced for a kinder early game.
  • Base attack speed 15 to 20.
  • Base regen 4 to 6.

Maliqa

  • Damage and regen cost scaling rebalanced for a kinder early game.
  • Deathcap poison chance base value 10 to 15, with cost scaling adjusted so the total cost stayed put.
  • Blindwort miss chance base value 10 to 15, with the same cost-scaling treatment.
  • Base range 200 to 220.

Jaari

  • Rage damage and rage attack speed base value 0.1 to 0.2.
  • Counterattack 40 to 45.
  • Damage base cost reduced a little.

Hobgoblin Warchief

  • Damage cut a lot, and movement speed raised so the Warchief could reach low-health players sooner.
  • Less of a wall for new players, and a bit more punishing if you ignore defenses.

Lorrug Bonecrusher

  • Experience 250 to 300.

The press kit is the page for assets.

See Ranger Quest

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